> For the complete documentation index, see [llms.txt](https://plowed-earth.gitbook.io/plowed-earth-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://plowed-earth.gitbook.io/plowed-earth-docs/season-2-seeds-marketplace-consumables-and-upgrades/consumables-breakdown.md).

# Consumables Breakdown

Some consumables are used on plots, and may be stacked.\
\&#xNAN;*(For example Rent Raise and Rent Reduction net against each other if both are active on the same plot.)*

Some consumables are used on players, targeting yourself, or your rivals!

| Consumable                                                          | Effects                                                                                                                  | Behavior                                                                                                             |
| ------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------- |
| <p><strong>Rent Raise</strong><br>(<em>Used on a plot)</em></p>     | Rent Raise increases the rent charged on a selected plot. It effects all players who land on that plot while active.     | <ul><li>First raise: +50%</li><li>Second raise: +25%</li><li>Third raise: +12.5%</li><li>Lasts 24 hours.</li></ul>   |
| <p><strong>Rent Reduction</strong><br><em>(Used on a plot)</em></p> | Rent Reduction decreases the rent charged on a selected plot. It affects all players who land on that plot while active. | <ul><li>First reduction: -50%</li><li>Second reduction: -25%</li><li>Third reduction: -12.5%</li><li>Lasts 24 hours. |

</li></ul>                                                                                                                                     |
| <p><strong>Scarecrow Trap</strong><br><em>(Used on a plot)</em></p>               | Scarecrow Trap places a hidden trap on a board plot for 24 hours. When another player lands on that plot, the trap triggers and removes fertiliser from that player’s active shares. | <ul><li>Only one Scarecrow Trap can be active on the same plot.</li><li>Only the placing player can see their own trap by default.</li><li>When triggered, it removes 50 fertiliser from each of the victim’s active shares.</li><li>Trap lasts 24 hours.</li></ul> |
| <p><strong>Fertile Land</strong><br><em>(Used on a plot. Does not stack)</em></p> | Fertile Land is applied to one of the player’s own plots and increases the fertiliser cap for that player’s shares on that plot.                                                     | <ul><li>Increases the fertiliser cap by +50%<br><em>(From 500 to 750)</em></li><li>Only the applying player receives the boosted cap.</li></ul>                                                                                                                     |
| <p><strong>Fertiliser Leak</strong><br><em>(Used on a opposing player)</em></p>   | Fertiliser Leak targets another player and reduces their fertiliser gains for 24 hours.                                                                                              | <ul><li>First leak: -25%</li><li>Second leak: -12.5%</li><li>Third leak: -6.25%</li><li><em>Fertilizer Leak is blocked if the target has Pest Control active</em></li></ul>                                                                                         |
| <p><strong>Land Grab</strong><br><em>(Used on an opposing player)</em></p>        | Land Grab targets another player and diverts part of their rent income for 24 hours.                                                                                                 | <ul><li>Diverts 10% of that player’s rent income to the attacker.</li><li>Only one Land Grab can be active on the same target at once.</li><li>Blocked if the target has Pest Control active.</li></ul>                                                             |
| <p><strong>Pest Control</strong><br><em>(Used on yourself)</em></p>               | Pest Control is a defensive consumable applied to yourself, lasting 24 hours.                                                                                                        | <ul><li>Blocks Fertiliser Leak.</li><li>Blocks Land Grab.</li><li>Blocks Scarecrow Trap fertiliser damage.</li></ul>                                                                                                                                                |
| **Trap Reveal**                                                                   | Trap Reveal is a defensive information consumable.                                                                                                                                   | <ul><li>Reveals currently active Scarecrow Traps to the player who used it.</li></ul>                                                                                                                                                                               |
